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NPC Generator

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Advanced [show]


Gunter Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears a white collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a hunchback. His black hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gunter was born the youngest of three triplets. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Gunter began to lead the lost caravan. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Family. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Gunter Thackeray, Male Human Aristocrat 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 7 (-2)17 (+3) 13 (+1)6 (-2)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal, Elven
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp. Violet garnet (200 gp).


Social Check DCs


Geoffrey Digby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His brown eyes are slightly larger than normal.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Optimist, Fighting. Bonds: Rich, Immigrant, Enemies. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Geoffrey Digby, Male Human Monk 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)18 (+4) 16 (+3)8 (-1)
Skills Acrobatics +1, Religion +6
Senses Passive Perception 13
Languages Common, Halfling, Orc, Goblin, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Gomory Payton, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is lengthy and is close to two feet long. His eyes are likewise blue.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the east, but his parents moved at a very young age to the north. Gomory was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Blacksmith. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He's looking for his big break.

Ideals: Athletic. Flaws: Hedonist. Bonds: Adventurer, Attractive, Immigrant. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Gomory Payton, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Auran, Sylvan, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp.


Social Check DCs


Manfred Colby, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a red feathered hat and red clothes. His clothes are grease stained in places. His feathered hat is riddled with cuts and holes. His ears are large.

Personality: He is calm most of the time but flees social interaction. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Barbarian school at a young age so that he could practice his druidic talents. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Manfred Colby, Male Human Barbarian 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 56 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Peter Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. His hair is blonde and curly. His eyes are blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.

History: The child of a Sage, who enjoyed hunting, Peter was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted, Logical. Bonds: Nature, Family. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Peter Langston, Male Human Wizard 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)11 (+0) 14 (+2)7 (-2)
Skills Intimidation +1, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 2000 sp.


Social Check DCs

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