Anthony Kent, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy black hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also hits on women, regardless of circumstances.
History: Born in the east to a Interpreter, Anthony learned a great deal about his mother's area of expertise. A gifted student he started as a Dyer, but he got bored and became a Interpreter. He became a Interpreter soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Bonds: Poor, Attractive, Guardian, Has a crush, Job. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 500 gp. Moonstone (20 gp). Rhodochrosite (10 gp). Amber (110 gp). Jade (110 gp).
Ernest Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Ernest is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick father, and resented it. He has worked as a Miller like his father before him.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 70 pp. 1 Crowbar. 1 Simple lock.
Adam Halsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in an above average manner. His hair is short and auburn. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Barrister
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 6 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Healer’s kit. 1 Masterwork manacles.
William Hayes, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Weaver
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Roger Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His golden hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world
Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Military, Mentor. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal, Orc
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Deep blue spinel (600 gp). Red spinel (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
