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NPC Generator

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Advanced [show]


Manfred Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries longswords. He wears a colorful flower in his brown hair. His blue eyes peer out from beneath his feathered yellow hat.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Attractive, Adventurer. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Kirby, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Bernard Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He has done his best to style his blonde hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac. Bonds: Attractive, Job, Slave, Immigrant. Occupation: Barkeep

Voice: Cold and demanding tone

Attributes [hide]

Bernard Ansley, Male Human Bard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 15 (+2)18 (+4)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Heward Beitz, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His auburn hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Insane, Antagonistic, Disease. Bonds: Immigrant. Occupation: Beggar

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Heward Beitz, Male Human Commoner 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)15 (+2) 8 (-1)10 (+0)
Skills Perception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Mori, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with black socks and a vest with buckled shoes, and sports empty pouches on his belt. His blonde hair is kept up in a ponytail inside a broad hat. His brown eyes lackadaisically let the world flow into them.

Personality: This man loves music and to teach people music more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Arnold was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the large cave and found the beat up flail and armor he uses now. He now owns his own business.

Motivation: To find somewhere to settle down; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive, Mundane. Bonds: Job, Nature. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Arnold Mori, Male Human Aristocrat 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Roland Barlow, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with Stetson hat. He is an epitome of beauty. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Slave Trader and found it very stressful. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Rhymes sentences (sorry)

Attributes [hide]

Roland Barlow, Male Human Warlock 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp.


Social Check DCs

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