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NPC Generator

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Advanced [show]


Manfred Clifford, Male Human [Permalink]

Personal [hide]

Description: He sports red clothing, slightly heavier than average wear, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His chestnut hair is still thick. His fierce gray eyes like to dwell on things.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Flaws: Secretive. Bonds: Job, Immigrant, Family, Adventurer. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Clifford, Male Human Warrior 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 13 (+1)17 (+3)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Gunter Redfield, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His tied-back hair is chestnut. His eyes are violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Adventurer, Rich. Occupation: Architect

Voice: Stutters

Attributes [hide]

Gunter Redfield, Male Human Fighter 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Jasper (30 gp). Amber (90 gp). Obsidian (9 gp). Deep green spinel (90 gp).


Social Check DCs


Anselm Pickering, Male Human [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his grey robe. He wears his auburn hair up. His hazel eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Anselm's first love is himself. His second love is also himself. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the ruined castle and found the beat up dagger and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again

Ideals: Impeccable, Fighting. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Anselm Pickering, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)11 (+0) 16 (+3)11 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: Just what you see.


Social Check DCs


Theodoric Watson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized red coat, he is not a threatening figure. His tied-back hair is silver. This gray eyed easterner is not easily forgotten.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Bonds: Job, Slave. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Theodoric Watson, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)7 (-2) 14 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Lance Everleigh, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light green in addition to tight pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor; and balancing his hectic life and new crown-heir responsibilities is difficult

Ideals: Gifted. Flaws: Disease, Shy, Ugly. Bonds: Job. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Lance Everleigh, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)16 (+3) 7 (-2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 8
Languages Common, Giant, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 800 sp.


Social Check DCs

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