Gerald Royal, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His long chestnut hair is drawn into a two foot long braid. He has hazel eyes and a black hat with a blue feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down.
Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Rich, Attractive. Occupation: Detective
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Smoky quartz (70 gp). Zircon (70 gp). White pearl (130 gp). Blue star sapphire (400 gp).
Cory Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a card on it. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Gifted from a young age, Cory studied abroad. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 17000 sp. 1 Spyglass. 1 Masterwork Thieves’ tools.
William Payton, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, he is not a threatening figure. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Red garnet (130 gp). Lapis lazuli (11 gp). Red spinel (130 gp). Zircon (30 gp). 1 Minor magic item.
Hugh Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp. Red garnet (110 gp). Black opal (800 gp). Fiery yellow corundum (800 gp). Deep green spinel (110 gp).
Anselm Darlington, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple brown robe with red stripes complete with hood. His blonde hair and beard is wavy and long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Flattery will make him almost putty in your hands.
History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Poor. Occupation: Mason
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!