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NPC Generator

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Advanced [show]


Godfrey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt, and carries ceremonial daggers. His golden hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is able to make almost anything out of random pieces of junk.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Professionalism, Gifted. Flaws: PTSD. Bonds: Adventurer. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Bradshaw, Male Human Sorcerer 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Deception +6, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Sapphire pendant on gold chain (1000 gp). Gold dragon comb with red garnet eye (1100 gp).


Social Check DCs


Raymond Westcott, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy auburn hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: Raymond is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Raymond Westcott, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: Just what you see.


Social Check DCs


Balimaar Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a tight fitting black shirt and pants. He wears his white hair up in a very large beehive style do. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gifted from a young age, Balimaar studied abroad. Cursed with lycanthropy at a very young age, Balimaar has worked very hard to control his curse. During his travels, Balimaar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Balimaar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Balimaar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Balimaar Kendal, Male Human Rogue 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)16 (+3) 13 (+1)17 (+3)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Undercommon, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp. Moss agate (10 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Clifton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and violet handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Charles is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Mason, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Bonds: Attractive, Poor, Family, Military. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Clifton, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 500 gp. Coral (160 gp).


Social Check DCs


Gerald Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy black suit. Beneath his clothing is a huge mess of scar tissue. His golden hair is cut jaggedly and amateurishly. He has gleaming, smiling brown eyes.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with writing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He has never given up on his writing dream.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Slave, Rich. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Bentley, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 100 gp. Alexandrite (900 gp). Star rose quartz (60 gp). Obsidian (15 gp). Pink pearl (50 gp). 1 Minor magic item.


Social Check DCs

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