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NPC Generator

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Advanced [show]


Cory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is long and unkept. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Professionalism. Flaws: Ugly, Emotional, Disease. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Cory Cholmondeley, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white tunic with green highlights, and long black pants that bunch up around his shoes. He wears his red hair down. His blue eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting, Gifted. Bonds: Immigrant, Job. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

Clerebold Graeme, Male Human Adept 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Barlow, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a green coat. His blonde hair has been sun bleached extensively. He has blue eyes and a green hat with a black feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trym was born in the south. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Opinionated, Persistence. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Trym Barlow, Male Human Barbarian 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 18 (+4)14 (+2)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Richard Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. He wears his red hair up. His eyes are violet and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he would like to get married and retire

Ideals: Fighting, Optimist. Bonds: Has a crush, Adventurer, Nature. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Richard Reid, Male Human Warlock 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 70 pp. Golden yellow topaz (900 gp). Emerald (1200 gp). Rock crystal (30 gp). Obsidian (8 gp).


Social Check DCs


Lance Hallewell, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His black hair is cut short with large spiked bangs in the front. His gray unseeing eyes seem to look past you.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast mountains. A freak accident while working with his Laborer mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Poor, Nature. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Hallewell, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)14 (+2) 6 (-2)14 (+2)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Amethyst (110 gp). Chrysoprase (50 gp). Carnelian (50 gp). Malachite (8 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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