Hubert Carlton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a white shirt with thin green vertical stripes and yellow pants. His hair is chestnut and curly. His gray eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Bonds: Guardian, Adventurer, Rich, Immigrant. Occupation: Dilettante
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp.
Theodoric Hayes, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his silver hair. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Theodoric took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Farmer they were divorced and he won custody of their son. He worked as a Sailor, and he later adopted a second son.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Philantrophist, Gifted. Bonds: Attractive, Family, Mentor. Occupation: Sailor
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 30 pp. Moonstone (20 gp).
Clerebold Stanley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his spear and is in decent physical shape. His black hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Aquamarine (300 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Percival Tinley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown coat over a black low-cut shirt, and a deerstalker hat upon his head. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.
Personality: He is a Bookbinder first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born in the east, but his parents moved at a very young age to the west. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: To be a Stableman again; and he has passion for adventuring and risk
Bonds: Job, Immigrant, Religious, Adventurer. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. Tourmaline (90 gp). Coral (90 gp). Golden pearl (90 gp).
Gomory Camden, Male Human [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of magic on his torso. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. He is bald on top and has large auburn tufts of hair around his ears. His eyes are amber.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gomory hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 6 (-2) | 15 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.
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