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Thomas Clifton, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant green.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of a Mortician, who enjoyed hunting, Thomas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thomas took refuge in the large cave and found the beat up nunchaku and armor he uses now. He then took over the family business and is one of the better Shipwright for hire.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Job, Has a crush. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Thomas Clifton, Male Human Warlock 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 7 (-2)11 (+0)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 8
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 700 gp.


Social Check DCs


Bertram Van Es, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Ruler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Van Es, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 20000 cp.


Social Check DCs


Wymar Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. He wears his chestnut hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: Wymar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother.

Ideals: Fighting, Artistic. Bonds: Attractive, Family. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Wymar Ansley, Male Human Adept 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Aquamarine (1100 gp). Eye agate (15 gp).


Social Check DCs


Norman Kendall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of strength around his neck, and a flail on his belt, marred by beers. His black hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Norman Kendall, Male Human Warrior 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Frederick Lindsey, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He works hard and plays hard.

History: He was raised in a forest tribe. His father took him hunting and taught him how to get in the mind of other creatures. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Secretive, Insane, Hedonist. Bonds: Attractive, Nature. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Lindsey, Male Human Warlock 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 14 (+2)8 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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