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NPC Generator

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Advanced [show]


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat, and carries sickles. His hair is brown and curly. He has gleaming, smiling violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His necromantic abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Fighting, Professionalism, Gifted. Flaws: Antagonistic. Bonds: Enemies. Occupation: Baker

Voice: High pitched, excited

Attributes [hide]

Gerard Chester, Male Human Warrior 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 7 (-2)13 (+1)
Skills Animal Handling +1, Sleight of Hand +7
Senses Passive Perception 8
Languages Common, Druidic, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Thomas Langston, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He is renowned for his bright yellow suits and hats. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He acts crazy and hedonistic. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He tends to his Junk Dealer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to have a good time and be beloved; and he'd like to take his coworkers down a peg

Ideals: Optimist. Flaws: Hedonist, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Thomas Langston, Male Human Paladin 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)9 (-1) 7 (-2)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2700 sp. 3 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown painted combat armor at almost all times. His blonde hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. Balimaar was born on a far northern forest where he grew up under the tutelage of his father, an expert Layabout. He left for the north, certain he would find work there.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Immigrant. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Balimaar Clinton, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2400 sp. 1 Half-Plate.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He has the majority of his body covered in plate. With bright white hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Blacksmith mother left him crippled. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Disease. Bonds: Immigrant, Military. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Hallewell, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)8 (-1) 13 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear grey tank tops with tan pants. His red hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.

Motivation: He is wracked by social anxiety; and marry his sister to traveling adventurers

Flaws: Impulsive, Fearful. Bonds: Attractive, Family, Poor. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Trym Marlowe, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 12 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Giant, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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