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NPC Generator

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Advanced [show]


Thomas Cornish, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, brown cloak. His long red hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Professionalism, Athletic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Cornish, Male Human Warlock 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 700 gp.


Social Check DCs


Arnold Upton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a trident. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and he's in love

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Nature, Has a crush. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Arnold Upton, Male Human Cleric 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 8 (-1)10 (+0)
Skills Insight +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2800 sp.


Social Check DCs


Heward Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his black robe. He has a moderate pudge and is not very fit. He wears a Stetson hat to cover his moderate length black hair. His brown unseeing eyes seem to look past you.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Artistic, Justice. Flaws: Disease, Fearful. Bonds: Military. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Heward Brownrigg, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)18 (+4) 10 (+0)13 (+1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Banded agate (14 gp). 1 Masterwork studded leather.


Social Check DCs


Frederick Clive, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey costume with the symbols of luck on his torso. He has wavy black hair. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Ugly, Emotional, Fearful. Bonds: Poor. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Frederick Clive, Male Human Adept 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 14 (+2)7 (-2)
Skills Insight +4, Religion +5
Senses Passive Perception 12
Languages Common, Celestial, Infernal, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp.


Social Check DCs


Guy Hallewell, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His black hair, when down, is lengthy. His amber eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Guy was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Sellsword

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Hallewell, Male Human Wizard 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)18 (+4) 9 (-1)12 (+1)
Skills Investigation +6, Medicine +1
Senses Passive Perception 9
Languages Common, Sylvan, Halfling, Aquan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: Gold and topaz bottle stopper cork (600 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 2 Antitoxin. 4 Smokesticks. 1 Everburning torch. 4 Smokesticks.


Social Check DCs

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