Charles Braxton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.
History: He was born to loving parents in a slum to the east. He was an apprentice working in his mother's forge. He has achieved small success as a Priest.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 13 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Elven, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Solid gold idol (400 gp).
Alexandre Kimberly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. With bright auburn hair and a scraggly beard. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is content; and to prove his worth to the world
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Attractive, Rich. Occupation: Detective
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Odo Marley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His moppish red hair is in a traditional bowl cut. His eyes are likewise hazel.
Personality: He has a massive crush on the younger sibling of the Ploughman who has hired him part-time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in a small village he learned the ways of the warrior from his father. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: Find a way to reverse the transformation of his sister; and he desires power and/or immortality
Ideals: Fighting. Bonds: Has a crush, Religious, Adventurer, Family. Occupation: Ploughman
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Heward Paxton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. His hair is greying and his face has many wrinkles. His eyes are likewise green.
Personality: He has always had a great fascination with Human culture. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Immigrant, Poor. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Deep green spinel (40 gp). Smoky quartz (60 gp). Amethyst (40 gp). Eye agate (10 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hunter Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet small hat and violet clothes. He is portly but not overly obese. He wears his brown hair down. His amber eyes have a joyful gleam in them most of the time.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Opinionated, Artistic. Bonds: Rich, Attractive. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. A roughly beaten golden orb (120 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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