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NPC Generator

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Advanced [show]


Shane Darlington, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Has a crush. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Darlington, Male Human Warlock 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 16 (+3)7 (-2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 13
Languages Common, Giant, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 19000 cp. White pearl (100 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Raymond Lindsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is braided into rings. He has blue eyes and a black hat with a tan feather.

Personality: He dislikes all the random violence that takes place in the west. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, Raymond studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.

Motivation: Money/treasure; and a strong sense of loyalty to human people

Ideals: Pacifist, Gifted. Flaws: Fearful, Racist. Bonds: Rich. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Raymond Lindsey, Male Human Sorcerer 8
Medium (5'10") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 52 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Aquan
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1400 gp. Smoky quartz (30 gp). Star rose quartz (30 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Zircon (30 gp).


Social Check DCs


Diggory Morton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears tan leather gloves, a tan jacket, and tight pants. His long silver hair reaches down to his waist. His eyes are hazel.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: He got into the Painter business at a young age. He was an apprentice working in his mother's forge. During his travels, Diggory and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Diggory discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Diggory fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer, Religious. Occupation: Painter

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Morton, Male Human Fighter 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Architect in town.

History: Gomory was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up flail and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Poor, Job, Nature, Adventurer, Enemies. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Gomory Kelsey, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Tim Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a tight fitting grey shirt and pants. He has a hunchback. His moppish blonde hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally

Ideals: Optimist, Philantrophist. Flaws: Ugly, Disease, Insane. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Stansfield, Male Human Bard 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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