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NPC Generator

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Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear black clothing when he does not wear armor. His chestnut hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He will rave to anyone who will listen. He works hard and plays hard.

History: When he was but 6 years old his parents immigrated from the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He then took over the family business and is one of the better Mayor for hire.

Motivation: He'd like to take his coworkers down a peg; and to end his boredom

Flaws: Insane, Hedonist, Mundane. Bonds: Immigrant, Job. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Ernest Nash, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 11 (+0)14 (+2) 8 (-1)11 (+0)
Skills Investigation +4, Medicine +1
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs


Gunter York, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Nature, Military. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter York, Male Human Warlock 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 400 gp.


Social Check DCs


Odo Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a brown suit. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal poetry training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Odo Gresham, Male Human Aristocrat 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Religion +5, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 30 pp. Moss agate (8 gp). Amber (110 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Hubert Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has no hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Cynical. Bonds: Family, Military, Nature. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Hubert Sydney, Male Human Warlock 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)17 (+3) 7 (-2)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 8
Languages Common, Auran, Dwarven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 400 gp.


Social Check DCs


Charles Marleigh, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is red. He has a tattooed face.

Personality: Calm and collected, he is a well trained Layabout. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.

Motivation: Expand his business; and he has passion for adventuring and risk

Flaws: Impulsive. Bonds: Adventurer, Job, Mentor, Military. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Charles Marleigh, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)5 (-3) 7 (-2)14 (+2)
Skills Athletics +5, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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