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Advanced [show]


Aldous Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses in green turtlenecks beneath a brown coat with blue slacks. He sports a long red beard, and similarly colored long hair. He has several tiny emerald earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Aldous hails from a village terrorized by giants. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and many giants want him driven away

Ideals: Fighting. Bonds: Rich, Attractive, Nature, Enemies. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Aldous Hornsby, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)12 (+1) 9 (-1)16 (+3)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Tiger eye turquoise (10 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Clerebold Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He keeps his long white hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a necromancer, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Adventurer soon after.

Motivation: Sabotage a competitor; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Shy. Bonds: Rich, Attractive, Job, Mentor. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Clerebold Gresham, Male Human Bard 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 60000 cp. Deep green spinel (160 gp). Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs


Nicholas Ansley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Scribe. His blonde hair is thinning but still full. He has violet eyes and a tan hat with a grey feather.

Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Scribe job and began his own company from there.

Motivation: He is unsatisfied with his job; and to be a fisher again

Ideals: Joker. Flaws: Depressed, Disease, Insomniac. Bonds: Job. Occupation: Scribe

Voice: Pirate accent

Attributes [hide]

Nicholas Ansley, Male Human Fighter 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)14 (+2) 12 (+1)10 (+0)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. A miniature golden chest with tiny emeralds lining the top (70 gp). Solid gold idol (1200 gp).


Social Check DCs


Anselm Trollope, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, grey cloak. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Seamstress, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: PTSD. Bonds: Immigrant, Adventurer. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Anselm Trollope, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Blue sapphire (500 gp). Black star sapphire (500 gp). Amber (40 gp). 1 Minor magic item.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a black collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.

History: John lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and to unite with his sister

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

John Chatham, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)7 (-2) 17 (+3)12 (+1)
Skills Deception +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Sapphire pendant on gold chain (1300 gp). Large well-done wool tapestry (500 gp).


Social Check DCs

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