Norman Tickle, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his black hair down. His fierce hazel eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He would rather hide behind his crafts than deal with other people.
History: Born to a Barkeep, his mother struggled to pay the bills. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his dancing dream.
Motivation: He feels kind of lost in life.
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Poor, Military. Occupation: Mason
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Ernest Hale, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a worn and beaten armor. His black hair is kept up in a ponytail inside a deerstalker hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Mayor.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Disciplined. Bonds: Attractive, In love, Poor, Military. Occupation: Mayor
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 sp. Cloth of gold vestments (40 gp). Gold music box (1000 gp).
Shane Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean black cloak covering his clean studded leather. He has a long golden beard with little hanging trinkets. His face is scarred and worn.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them
History: He was born in the west, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Human conditions. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and human compassion
Flaws: Ugly, Antagonistic, Shy, Racist. Bonds: Immigrant. Occupation: Shepherd
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 2000 sp. Aquamarine (1300 gp). Blue star sapphire (800 gp). Smoky quartz (80 gp). Pink pearl (160 gp).
Godfrey Dumph, Male Human [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. He has black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Godfrey was born with his father's beautiful face. His childhood dream was to be a Mayor, but he was a colossal failure. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and balancing his hectic life and new interpreter responsibilities is difficult
Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Attractive, Job. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Arnold Brent, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a tan costume with the symbols of his god on his torso. His chestnut hair is greasy and uncared for. He wears a mask on his face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and to prove his worth to the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Military. Occupation: Server
Voice: Nasally tone
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Star rose quartz (50 gp). Amethyst (50 gp). Aquamarine (200 gp).
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