Balimaar Benson, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'4" and wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born on a small isolated farm. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Adventurer, Nature. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item.
Wymar Darby, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His hair is auburn, silky, and of moderate length. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Wymar hails from a village terrorized by dire rats. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now spends his time doing works of charity.
Motivation: To clean up the streets; and to reunite with his absent father
Ideals: Impeccable, Philantrophist. Bonds: Attractive, Family, Enemies, Guardian. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Alex Nash, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly red, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.
History: The child of northern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the north, certain he would find work there.
Motivation: Wishes to resurrect an old love; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, In love. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 7 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Solomon Richie, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His auburn hair is singed and shortened. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy and tries to find solutions quickly.
History: Solomon was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Disease, Lazy. Bonds: Job, In love. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Sapphire pendant on gold chain (800 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp).
Gomory Byron, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a fancy white suit. His chestnut hair is kept up in a ponytail inside a feathered hat. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the recently deceased. He invites people to come help in his community garden.
History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and he loathes his own lifestyle
Ideals: Gifted, Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Ruler
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
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