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Advanced [show]


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His long white hair is drawn into a two foot long braid. His eyes are a pleasant violet.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Aldous was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their son. He worked as a Server, and he later adopted a second son.

Motivation: He wants revenge against giants; and doesn't want to be a server and was forced into it by his family

Flaws: Fearful. Bonds: Attractive, Religious, Family, Enemies. Occupation: Server

Voice: Hard of hearing, loud

Attributes [hide]

Aldous Merton, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)7 (-2) 17 (+3)12 (+1)
Skills Animal Handling +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Ridley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green collared shirt and tan pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His black hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the west to a Weaver, Anselm learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Weaver for the past few years.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Attractive, Job, Nature, Enemies. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Ridley, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)14 (+2) 7 (-2)12 (+1)
Skills History +4, Perception +0
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Norman Budd, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky tan painted plate armor. He has no hair. His eyes, though not visible through his cowl, are violet.

Personality: Calm and collected, he is a well trained Locksmith. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Norman was born in the south. At a young age he loved to build and create. He worked as a nervous Locksmith and found it very stressful. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Athletic, Persistence. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Norman Budd, Male Human Sorcerer 10
Medium (5'2") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 38 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)14 (+2) 16 (+3)12 (+1)
Skills History +6, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 180 pp. Onyx (70 gp). Tiger eye turquoise (12 gp). Moonstone (70 gp). Golden yellow topaz (700 gp). Sardonyx (70 gp). Fiery yellow corundum (800 gp). Peridot (70 gp). Banded agate (12 gp).


Social Check DCs


Manfred Hadley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large black mantle and cape that has been intricately interwoven into his tan robe. His moppish white hair is in a traditional bowl cut. His eyes are green and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and money/treasure

Ideals: Artistic. Flaws: Emotional. Bonds: Rich, Immigrant. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Manfred Hadley, Male Human Ranger 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Ernest Axton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is cut short. His eyes are amber.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with lycanthropy at a very young age, Ernest has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He wants revenge against gnolls.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Rich, Enemies. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

Ernest Axton, Male Human Paladin 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)9 (-1) 12 (+1)8 (-1)
Skills Medicine +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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