Gunter Nash, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a brown armored body suit, with a simple violet line shooting up and back down. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is an amazing painter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Laborer mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Justice, Gifted. Flaws: Insomniac, Disease. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Blue quartz (16 gp). Blue star sapphire (500 gp). Jade (160 gp).
Diggory Winthrop, Male Human [Permalink]
Personal [hide]
Description: An older man who wears just a black suit, he is not a threatening figure. His red hair is matted, messy, and big. He has a tattooed face.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is skeptical of what others tell him and is slow to trust.
History: Born to a poor family in the city he treasured whatever gifts he got. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He wants revenge against illithids; and a deep hatred of illithids
Flaws: Ugly, Shy, PTSD. Bonds: Enemies, Poor. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. 1 Superior lock. 1 Good lock. 1 Average lock. 1 Disguise kit.
Richard Lancaster, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in blue turtlenecks beneath a black coat with brown slacks. He keeps his auburn hair in a flapper bob. He has a dull look in his hazel eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Richard's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero
Ideals: Philantrophist, Logical. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Roofer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 34000 sp. 1 Minor magic item.
Wymar Barney, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, tan shirt, and blue tie. His hair is blonde and curly. He has a dull look in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Bather business.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up sai and armor he uses now. Some 9 years later his spouse died after the birth of his son. Heartbroken, Wymar never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: To clean up the streets; and to protect his home
Ideals: Gifted, Persistence. Bonds: Nature, In love, Guardian. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. 1 Alchemist’s fire. 1 Alchemist’s fire. 2 Smokesticks.
Theobald Langston, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Map Maker mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +3
Possessions: 8000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Gold dragon comb with red garnet eye (1700 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item.
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