Raymond Payton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His ears are large.
Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Retire the richest man in the west; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3200 sp.
Diggory Brownrigg, Male Human [Permalink]
Personal [hide]
Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a white tunic with black highlights, and long green pants that bunch up around his shoes. His auburn hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.
History: Diggory was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.
Motivation: Nothing but the best is good enough for him; and to be a dyer again
Ideals: Optimist, Impeccable. Flaws: Racist. Bonds: Attractive, Religious, Job. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Red spinel (160 gp). 1 Minor magic item.
Gilbert Lindsay, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is matted, messy, and big. He has brown eyes and a red hat with a yellow feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.
Motivation: Marry his brother to traveling adventurers.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
Percival Morley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple yellow robe with brown stripes complete with hood. His blonde hair is lengthy. This brown eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a minor phobia of water and hates getting wet.
History: Born in the south to a Architect, Percival learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Percival took refuge in the old dungeon and found the beat up sai and armor he uses now. He tends to his Architect job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1300 sp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Roland Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with tan highlights, and long brown pants that bunch up around his shoes. He carries with him a set of lances, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With bright golden hair and a scraggly beard. His amber eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Roland was born in the north. At a young age he loved to build and create. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: Nothing but the best is good enough for him; and doesn't want to be a layabout and was forced into it by his family
Ideals: Fighting, Persistence, Impeccable. Flaws: Selfish. Bonds: Adventurer, Family. Occupation: Layabout
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
Possessions: 200 gp. Blue quartz (7 gp). Zircon (20 gp). Iolite (20 gp). Hematite (7 gp).
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