Odo Ryland, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a red and yellow robe with the hood down. He wears a Stetson hat to cover his moderate length auburn hair. He has a tattooed face.
Personality: Calm and collected, he is a well trained Weaver. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school to support his sick father, and resented it. He has achieved small success as a Weaver.
Motivation: He wants revenge against goblins; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Ugly. Bonds: Job, Family, Enemies. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Richard Ansley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His chestnut hair is heavily combed to the right. His eyes are likewise amber.
Personality: He exudes charisma. He is a tour de force of persuasion. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Richard took refuge in the ruined castle and found the beat up sickle and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and a rival would like him out of the picture
Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Painter
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Addington, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is smooth and relatively long. His skin is flawless and his blue eyes scan people very quickly.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Retire the richest man in the north; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5
Possessions: Just what you see.
Thomas Blythe, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His silver hair is heavily combed to the left. His fierce gray eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a brothel owner, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and to reunite with his absent father
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (14 gp). Jasper (50 gp). Violet garnet (600 gp). Blue quartz (14 gp).
Everard Norton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tight fitting grey shirt and pants, marred by beers. His white hair is drawn into a tight pony tail with a clover scrunchie. His green eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister.
Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 62 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!