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Advanced [show]


Lewis Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is short and brown. His skin is flawless and his brown eyes scan people very quickly.

Personality: Lewis is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Logical. Flaws: Depressed, Insane. Bonds: Rich, Attractive. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Lewis Cholmondeley, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 12 (+1)7 (-2)
Skills Persuasion +0, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. Carnelian (50 gp). Jet (40 gp).


Social Check DCs


Gomory Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright brown suits and hats. His brown hair is drawn into a tight pony tail with a rose scrunchie. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Gomory was born in the east. At a young age he loved to build and create. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Artistic, Persistence. Bonds: Religious, Family, Military. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Gomory Graeme, Male Human Adept 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Gerald Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his club. His blonde hair is cut short with large spiked bangs in the front. His skin is flawless and his amber eyes scan people very quickly.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Gerald studied abroad. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He was granted necromantic powers by his dying sister.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Gerald Warwick, Male Human Monk 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 10 (+0)6 (-2)
Skills Athletics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Don Barney, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His red hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He struck the Farmer job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Disease, Shy. Bonds: Rich, Immigrant, Job. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Don Barney, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Theodoric Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown feathered hat and brown clothes. His auburn hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is lazy, self-centered, vain, and jealous.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He has worked as a Ploughman like his mother before him.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Selfish. Bonds: Job, Family. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Theodoric Allerton, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 1 Minor magic item.


Social Check DCs

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