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Advanced [show]


Gerard Cornish, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Gerard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Logical, Impeccable. Flaws: Shy, Hedonist. Bonds: Nature. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Cornish, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 900 sp.


Social Check DCs


Theobald Shelby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in a clean pastel cloak covering his clean studded leather. He is bald on top and has large brown tufts of hair around his ears. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. In his 11th year, his parents were killed by a giants raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Enemies. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Theobald Shelby, Male Human Adept 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 17 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)6 (-2) 13 (+1)19 (+4)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 90 pp. Malachite (6 gp). White pearl (160 gp). Banded agate (6 gp). Rhodochrosite (6 gp). Clear bright green emerald (4000 gp). Jet (160 gp). Deep green spinel (160 gp).


Social Check DCs


Hubert Prescott, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears green leather gloves, a green jacket, and tight pants. He wears a colorful flower in his auburn hair. His eyes are a pleasant green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Ploughman job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Logical. Bonds: Attractive, Job, Mentor. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Hubert Prescott, Male Human Ranger 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 14 (+2)7 (-2)
Skills History +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Nicholas Branson, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. With a patchy black beard and wild black hair. He has several tiny topaz earrings on each ear.

Personality: Nicholas is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Rich, Nature. Occupation: Healer

Voice: Aggressive tone

Attributes [hide]

Nicholas Branson, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 3 (-4)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ralf Melancon, Male Human [Permalink]

Personal [hide]

Description: This man wears a white shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His black hair is still thick. His eyes are likewise amber.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Flaws: Shy, Insane, Selfish. Bonds: Family, Rich. Occupation: Slave Trader

Voice: Scottish accent

Attributes [hide]

Ralf Melancon, Male Human Cleric 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)8 (-1) 10 (+0)16 (+3)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 20000 cp. Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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