Ernest Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered hand crossbow and tarnished ceremonial dagger as well. His golden hair and beard is wavy and long. He has gray eyes and a yellow hat with a brown feather.
Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting, Pacifist, Gifted. Bonds: Military. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Drogo Gresham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is greasy and uncared for. His eyes are likewise blue.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Drogo lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Carter and found it very stressful. He now owns his own business.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Forgetful. Bonds: Family, Job, Guardian. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 11000 sp.
Reynard Bradford, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black coat over a tan low-cut shirt, and a top hat upon his head, and is pretty ugly. His red hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He also has developed a complete distrust of the Detective profession.
History: Born in the south to a Miller, Reynard learned a great deal about his father's area of expertise. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Reynard's father didn't care for him much, and the feeling was mutual. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Hedonist, Antagonistic. Bonds: Job, Nature. Occupation: Miller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 4000 sp. 1 Full Plate. 1 Full Plate. 1 Half-Plate.
Gomory Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He has a black handlebar mustache and slicked back black hair. His hazel unseeing eyes seem to look past you.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Revenge; and he wants revenge against orcs
Flaws: Ugly, Disease, Insane, Forgetful. Bonds: Poor, Enemies. Occupation: Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Godfrey England, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man tends to wear a large brown jacket. His white hair is lengthy and is close to two feet long. His eyes are amber.
Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it
Ideals: Athletic. Flaws: Insane. Bonds: Job, Adventurer, Nature, Rich. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
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