Tim Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is lazy, self-centered, vain, and jealous.
History: Born in the south to a Crown-heir, Tim learned a great deal about his mother's area of expertise. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has worked as a Crown-heir like his mother before him.
Motivation: Wants to raise his children well; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Selfish. Bonds: Job, Debt, Family. Occupation: Crown-heir
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Kyle Darlington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a long, white cloak. He has styled his blonde hair well, parting it to the left. He has violet eyes and a white hat with a blue feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He plays an instrument quite well.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Butcher. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Justice, Artistic, Fighting. Bonds: Rich, Job. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Alchemist’s fire. 2 Acid flasks. 2 Antitoxin.
Reynard Bradly, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears grey cloth garments or leather armor, he is not a threatening figure. His blonde hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and money/treasure
Bonds: Adventurer, Nature, Rich. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Kyle Law, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He carries with him a set of kukris on his belt, each one with a ruby on the hilt. His hair is cut close to his head. His eyes are likewise hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He inherited the family business which he has now maintained for 11 years.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Job. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Chrysoberyl (100 gp). Blue quartz (9 gp). 1 Minor magic item.
Henry Marley, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears tight fitting clothing which further accentuates his frame. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: Born to a Banker, his father struggled to pay the bills. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.
Motivation: He would like to get married and retire.
Ideals: Athletic, Philantrophist, Gifted. Bonds: Attractive, Poor. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
