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NPC Generator

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Advanced [show]


Frederick Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears green painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Sculptor, but he was a colossal failure. He became a Scribe soon after.

Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and expand his business

Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Frederick Tyndall, Male Human Paladin 8
Medium (5'6") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 11000 sp. Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Bradford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. His hair is silver, silky, and of moderate length. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born at the edge of vast forest. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Disease. Bonds: Attractive, Adventurer, Nature, Military. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Shane Bradford, Male Human Cleric 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)12 (+1) 10 (+0)16 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1 Minor magic item.


Social Check DCs


William Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He usually wears his pastel robe and has his lance always slung over his shoulder. His brown hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Barkeep business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic, Joker. Flaws: Disease. Bonds: Job, Religious. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

William Beitz, Male Human Warlock 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)15 (+2) 17 (+3)9 (-1)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Undercommon, Auran
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Rock crystal (80 gp). Blue star sapphire (800 gp). Lapis lazuli (14 gp).


Social Check DCs


Kyle Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a large pastel jacket. His white hair is styled in orderly dreadlocks. His eyes are gray and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: To settle down with his crush; and he wants to meet his childhood hero

Ideals: Gifted. Bonds: Enemies, Adventurer, Nature, Has a crush. Occupation: Mortician

Voice: Old thin voice

Attributes [hide]

Kyle Hornsby, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Solid gold idol (1100 gp).


Social Check DCs


Tim England, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a yellow suit, brown shirt, and grey tie. With a patchy red beard and wild red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: He served in the navy to pay for his family's outstanding loans. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Guardian, Military, Family, Rich. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Tim England, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Aquamarine (300 gp). Coral (160 gp).


Social Check DCs

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