Theodoric Darby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is long and brown with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.
History: He got into the Bather business at a young age. His necromantic abilities were realized during a raid on his village. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Lazy. Bonds: Job. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 70 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
Possessions: A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.
Diggory Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is kept up in a ponytail inside a Stetson hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is obsessed with finding treasure.
History: Gifted from a young age, Diggory studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Assassin
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Ignan, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Anselm Lincoln, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His feathered hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the south. Anselm was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Miller. He left for the south, certain he would find work there.
Motivation: Someone believes him a fraud.
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. 1 Half-Plate.
Peter Thackeray, Male Human [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long brown pants that bunch up around his shoes. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. His silver hair is cut short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also has developed a complete distrust of the Navigator profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Impeccable, Entrepeneur, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Drogo Eastoft, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He wears a colorful flower in his black hair. He has a dull look in his amber eyes.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a seamstress and was forced into it by his family
Ideals: Disciplined. Bonds: Poor, Attractive, Immigrant, Family. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp.
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