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Advanced [show]


Alexandre Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large silver tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Insomniac, Shy, Impulsive. Occupation: Engraver

Voice: German accent

Attributes [hide]

Alexandre Garrick, Male Human Wizard 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1 Minor magic item.


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair and beard is wavy and long. His green eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a mountains tribe. His father took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Soapmaker

Voice: Breathy voice

Attributes [hide]

Don Tickle, Male Human Rogue 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. Jade (40 gp). Smoky quartz (50 gp).


Social Check DCs


William Ryland, Male Human [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Logical. Bonds: Attractive, Military, Rich, Family. Occupation: Crown-heir

Voice: Raspy

Attributes [hide]

William Ryland, Male Human Bard 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic, Ignan
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 7000 sp. Rhodochrosite (9 gp).


Social Check DCs


Trym Snape, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a brown coat with grey slacks. He is physically well-built. His white hair is unkempt and raggedy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.

History: Born in the east his family was never financially stable. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Poor, Religious. Occupation: Doctor

Voice: Low rumbling, strings words together

Attributes [hide]

Trym Snape, Male Human Barbarian 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common, Goblin, Druidic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Frederick Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and carries hand crossbows. He keeps his red hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: When he was but 8 years old his parents immigrated from the north. Brilliant and gifted he never wanted to apply himself. He became a Herbalist soon after.

Motivation: Expand his business; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Frederick Quinton, Male Human Wizard 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)17 (+3) 12 (+1)14 (+2)
Skills Acrobatics +4, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal, Giant, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444332000

Possessions: 1200 gp. Black velvet mask with numerous citrines (170 gp).


Social Check DCs

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