Trym Mori, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit. His red hair is drawn into a tight pony tail with a cross scrunchie. His half smiles and gray eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He now owns his own business.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Philantrophist, Gifted, Logical. Bonds: Attractive, Mentor, Job. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 6000 sp.
Alex Carlyle, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man has a large violet mantle and cape that has been intricately interwoven into his brown robe. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady blue eyes.
Personality: A deeply religious man he believes everything happens for a reason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.
Motivation: Wants to work out more often; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Extrovert, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Mason
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 46000 sp.
Gunter Hadley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He very much looks the part of a Armorer. He keeps his long auburn hair kept up in a rat tail. His eyes are gray and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Armorer and found it very stressful. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion
Ideals: Opinionated. Flaws: Impulsive. Bonds: Job, Military, Adventurer. Occupation: Armorer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2500 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Miles Browning, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a tan poncho over his likewise colored trousers and shirt, and carries pickaxes. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
William Presley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'3", this man wears skinny pants and wears a violet and grey robe with the hood down. He keeps his red hair in a pixie cut. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Nature. Occupation: Architect
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 600 gp. Rhodochrosite (8 gp). Tiger eye turquoise (8 gp). Tourmaline (140 gp).
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