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Aldous Springfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His chestnut hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Joker. Flaws: Insane, Insomniac. Bonds: Adventurer, Slave. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Aldous Springfield, Male Human Paladin 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 600 gp.


Social Check DCs


Roland Shelly, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is thinning but still full. His fierce violet eyes like to dwell on things.

Personality: Roland wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... Roland enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the south

Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Glassblower

Voice: Draws out vowels

Attributes [hide]

Roland Shelly, Male Human Adept 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 13 (+1)6 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: Lapis lazuli (5 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Heiser, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is tall, broad shouldered and powerfully built. His hair is short and red. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and further expansion of business

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Family, Poor, Job. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Richard Heiser, Male Human Bard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 11 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 70 pp.


Social Check DCs


Bertram Alston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and blue eyes are beguiling and draw you in.

Personality: He exudes charisma. He is a tour de force of persuasion. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Bertram has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Shy, Disease. Bonds: Slave, Attractive. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Alston, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item.


Social Check DCs


Balimaar Blythe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a blue and brown robe with the hood down. His chestnut hair is matted, messy, and big. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He plays an instrument quite well.

History: He was born into a rich family. Cursed with vampirism at a very young age, Balimaar has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many illithids want him driven away; and he is greedy

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Dilettante

Voice: French accent

Attributes [hide]

Balimaar Blythe, Male Human Commoner 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)16 (+3) 18 (+4)9 (-1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 14
Languages Common, Druidic, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Obsidian (8 gp). Obsidian (8 gp). Deep green spinel (100 gp).


Social Check DCs

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