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Advanced [show]


Norman Blankley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Engraver, who enjoyed hunting, Norman was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is wracked by social anxiety.

Flaws: Ugly, Fearful. Bonds: Poor, Guardian, Nature. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Norman Blankley, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 9 (-1)14 (+2)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Yeardley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He wears a colorful flower in his chestnut hair. This blue eyed easterner is not easily forgotten.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Knight father left him crippled. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Joker. Flaws: Addict, Disease. Bonds: Attractive, Rich. Occupation: Fisher

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Yeardley, Male Human Paladin 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 6 (-2)10 (+0)
Skills Insight +1, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Azurite (4 gp). Deep blue spinel (1500 gp). Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Everard Walpole, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a kukri. He wears his auburn hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Antagonistic, Disease, Insomniac. Bonds: Enemies. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Everard Walpole, Male Human Fighter 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)15 (+2) 12 (+1)14 (+2)
Skills Persuasion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long white pants that bunch up around his shoes. He keeps his silver hair in a pixie cut. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He got away from his former life and has fallen to alcoholism.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Family, Adventurer. Occupation: Knight

Voice: Stutters

Attributes [hide]

Drogo Wellington, Male Human Commoner 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


William Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of longswords on his belt, each one with a aquamarine on the hilt. His moppish brown hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: William lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Artistic. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Carter

Voice: Timid voice

Attributes [hide]

William Hayhurst, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Rock crystal (80 gp). Obsidian (16 gp). Lapis lazuli (16 gp). Obsidian (16 gp). 1 Buckler.


Social Check DCs

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