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NPC Generator

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Advanced [show]


Henry Cooper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape, and he perpetually has his monstrous two handed axe ready. He sports a flattop hair cut. His brown eyes dart from person to person.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Henry's mother didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Henry Cooper, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Fire opal (700 gp). Amethyst (120 gp).


Social Check DCs


Gomory Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is renowned for his bright grey suits and hats. Beneath his clothing is a huge mess of scar tissue. His golden hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born to a Guard, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Flaws: Ugly, Shy. Bonds: Slave, Family, Poor, Religious. Occupation: Doctor

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Jacobs, Male Human Wizard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 4 (-3)8 (-1) 12 (+1)12 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is physically well-built. His white hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He is a font of random trivia from the lore and stories he has discovered

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Logical, Fighting. Bonds: Religious, Immigrant. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Thomas Merton, Male Human Warrior 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)7 (-2) 11 (+0)10 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp.


Social Check DCs


Alex Chatham, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a blue armored body suit, with a simple black line shooting up and back down. His whole body is exceptionally muscular. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Bonds: Immigrant, Enemies, Slave. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Alex Chatham, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Percival Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel painted combat armor at almost all times. His chestnut hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Percival Yardley, Male Human Adept 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Deception +6, Perception +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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