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Advanced [show]


Guy Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a fine chain shirt which he covers with violet colored cloaks and clothing. His black hair, when down, is lengthy. His eyes are brown and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Logical. Flaws: Addict. Bonds: Poor, Slave. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Guy Ramsey, Male Human Warrior 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Fulton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Engraver. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Engraver for hire.

Motivation: He desires power and/or immortality.

Ideals: Passionate. Bonds: Job, Rich, Mentor, Adventurer. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Dean Fulton, Male Human Ranger 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)7 (-2) 16 (+3)18 (+4)
Skills Athletics +2, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. 1 Silver holy symbol. 1 Masterwork Musical instrument.


Social Check DCs


Conrad Staurheim, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses like a well dressed Brewer does. His chestnut hair is greasy and uncared for. His green eyes dart from person to person to random spaces in the air.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He believes the world needs to unite to get rid of dire rats once and for all.

History: Conrad was raised in a hard working conservative environment. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has set out to sabotage the competition.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Job, Enemies. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Conrad Staurheim, Male Human Wizard 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1100 gp. Onyx (70 gp). Aquamarine (1400 gp). Rose (70 gp). Hematite (8 gp). Aquamarine (1400 gp). Fire opal (700 gp). 1 Minor magic item.


Social Check DCs


Bertram Peyton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His blonde hair is lengthy. He has several tiny emerald earrings on each ear.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He also hits on women, regardless of circumstances.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Money/treasure.

Bonds: Rich, Job, Has a crush, Family, In love. Occupation: Sage

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Peyton, Male Human Druid 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)7 (-2) 14 (+2)15 (+2)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: Azurite (13 gp). Aquamarine (800 gp). 1 Minor magic item.


Social Check DCs


Miles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He carries with him a set of longswords on his belt, each one with a jet on the hilt. He is bald on top and has large golden tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Miles took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Miles Hallewell, Male Human Druid 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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