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Advanced [show]


Hugh Anderton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Dyer for hire.

Motivation: Further expansion of business; and he is compelled to act according to his religious beliefs

Flaws: Selfish. Bonds: Attractive, In love, Poor, Job, Religious. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Hugh Anderton, Male Human Ranger 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 15 (+2)6 (-2)
Skills Nature +3, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp. Alexandrite (700 gp).


Social Check DCs


Clerebold Royal, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries shortspears. His hair is white and curly. His eyes are violet and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: Born to a Healer, his mother struggled to pay the bills. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Clerebold Royal, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)8 (-1) 13 (+1)9 (-1)
Skills Investigation +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 40 pp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Ralf Hampton, Male Human [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His golden hair is still thick. His thin eyebrows rest above his beady brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He is frequently practicing swordplay.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Spy.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Flaws: Ugly, Disease. Bonds: Rich, Job, Military. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Hampton, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Robert Roscoe, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Roscoe, Male Human Bard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp. Eye agate (13 gp). Star rose quartz (40 gp).


Social Check DCs


Drogo Denholm, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white deerstalker hat and white clothes. He sports a long red beard, and similarly colored long hair. His gray eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a font of random trivia from the lore and stories he has discovered

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Logical. Bonds: Guardian, Nature, Job, Family. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Drogo Denholm, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. An abacus with copper, silver and gold markers (170 gp).


Social Check DCs

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