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NPC Generator

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Advanced [show]


Gomory Rutland, Male Human [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He has a long blonde beard with little hanging trinkets. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Gomory has worked very hard to control his curse. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Antagonistic, Disease. Bonds: Has a crush, Military, Job. Occupation: Priest

Voice: Aggressive tone

Attributes [hide]

Gomory Rutland, Male Human Aristocrat 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Holy water. 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a violet costume with the symbols of death on his torso. He has a long chestnut beard with little hanging trinkets. His green eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Disease, Racist. Bonds: Attractive. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Rolf Norton, Male Human Adept 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 1 Small steel mirror. 1 Masterwork Thieves’ tools.


Social Check DCs


Trym Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Trym Dryden, Male Human Bard 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)9 (-1) 8 (-1)18 (+4)
Skills Animal Handling +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He is muscular with a powerful set of arms. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Optimist, Impeccable. Bonds: Has a crush, Poor, Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Tim Marleigh, Male Human Expert 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)18 (+4) 15 (+2)15 (+2)
Skills Investigation +6, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Terran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 47000 sp.


Social Check DCs


Norman Clifton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His blonde hair is singed and shortened. His blue eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised by priests from a young age. Like his mother and his sister before him, after school he went straight into learning to become a Spy. He has worked as a Spy like his mother before him.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly. Bonds: Job, Slave, Religious, Mentor. Occupation: Spy

Voice: Raspy

Attributes [hide]

Norman Clifton, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 11 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. Amber (70 gp). Freshwater pearl (6 gp). Silver pearl (70 gp).


Social Check DCs

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