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Advanced [show]


Simon Everly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. He has auburn hair. He wears an eyepatch.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Simon was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his sister's freedom.

Motivation: To share knowledge with the world; and regain custody of his son

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Simon Everly, Male Human Rogue 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)11 (+0) 10 (+0)11 (+0)
Skills Athletics +4, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Cromwell, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, grey cloak. His white hair and beard is wavy and long. His ears are large.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of eastern immigrants he idolized his father. Norman was born on a far eastern plains where he grew up under the tutelage of his father, an expert Sculptor. He was granted arcane powers by his dying sister.

Motivation: Several ex partners dislike his way of doing things and want revenge; and nothing but the best is good enough for him

Ideals: Disciplined, Gifted, Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Norman Cromwell, Male Human Bard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)7 (-2) 12 (+1)13 (+1)
Skills History +1, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 sp.


Social Check DCs


Henry Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His chestnut hair is thinning but still full. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was granted necromantic powers by his dying brother.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Henry Ramsay, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)9 (-1) 18 (+4)15 (+2)
Skills Performance +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His hazel unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Balimaar Garfield, Male Human Druid 7
Medium (5'9") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 10 (+0)7 (-2)
Skills Acrobatics +2, Nature +5
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 6000 sp. Black pearl (1300 gp).


Social Check DCs


Lance Staurheim, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man usually wears his pastel robe and has his lance always slung over his shoulder. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lance took refuge in the large cave and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Lance Staurheim, Male Human Cleric 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)4 (-3) 12 (+1)11 (+0)
Skills Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Solid gold idol (1100 gp). Silver comb with moonstones (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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