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NPC Generator

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Advanced [show]


Gunter Soames, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has black hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Gunter Soames, Male Human Barbarian 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)14 (+2) 13 (+1)5 (-3)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 45000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Colton, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He has a slight overbite and is overall scrawny. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Disciplined, Fighting. Bonds: Attractive, Nature, Military. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Gerard Colton, Male Human Wizard 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 14000 cp.


Social Check DCs


Guy Marston, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear ponchos typically of a light pastel in addition to tight pants. He has dyed his greying white hair a little too much giving a sharp white color. This green eyed northerner is not easily forgotten.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Guy hails from a village terrorized by dire rats. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Impeccable, Fighting, Persistence. Bonds: Attractive, Nature, Enemies. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Guy Marston, Male Human Adept 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)11 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +2, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 60 pp. Jet (150 gp). Coral (150 gp). Bloodstone (60 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Don Stratford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His silver hair is smooth and relatively long. He has several tiny ruby earrings on each ear.

Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He seems to be bored by most things; and money/treasure

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Rich. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Stratford, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Aquamarine (200 gp). Moonstone (60 gp).


Social Check DCs


Robert Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports black clothing, slightly heavier than average wear. His auburn hair is kept up in a ponytail inside a top hat. He wears crescent spectacles with a black brim.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Sold as a small child to a necromancer, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Shepherd, but he got bored and became a Beggar. He has set out to sabotage the competition.

Motivation: To be a Shepherd again.

Ideals: Athletic. Flaws: Selfish. Bonds: Has a crush, Mentor, Job. Occupation: Beggar

Voice: Booming voice

Attributes [hide]

Robert Garfield, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)18 (+4) 7 (-2)15 (+2)
Skills Deception +4, Religion +6
Senses Passive Perception 8
Languages Common, Abyssal, Terran, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Amber (140 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs

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