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Advanced [show]


Tim Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly chestnut, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Logical. Flaws: Fearful. Bonds: Adventurer. Occupation: Courier

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Mitchell, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 7 (-2)9 (-1)
Skills Athletics +1, Perception +0
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 pp.


Social Check DCs


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is bald on top and has large golden tufts of hair around his ears. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Dustin embodies much of what other species detest in the Humans. The war was a terrible time for him, and Dustin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When Dustin reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Dustin Westcott, Male Human Commoner 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 6000 sp. 1 Masterwork Common Melee.


Social Check DCs


Solomon Windsor, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He wears a colorful flower in his chestnut hair. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: Born in the north to a Performer, Solomon learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Bonds: Attractive, Job, Adventurer. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Solomon Windsor, Male Human Fighter 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 34 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 14 (+2)17 (+3)
Skills Arcana +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. Lapis lazuli (8 gp).


Social Check DCs


Odo Shirley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, white, dusty cloak. He wears his auburn hair up in a very large beehive style do. His eyes are a pleasant blue.

Personality: He is a Miller first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Odo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Odo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Odo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Gifted, Optimist. Flaws: Disease. Bonds: Attractive, Job, Adventurer. Occupation: Miller

Voice: Low and grunting

Attributes [hide]

Odo Shirley, Male Human Rogue 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Deception +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 600 gp. Jasper (20 gp). Blue star sapphire (1000 gp). Sard (20 gp).


Social Check DCs


Theodoric Coombs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean black cloak covering his clean studded leather. His tied-back hair is auburn. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Ruler business at a young age. When money was particularly tight he was walking through alleys when he overheard a Ruler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and marry his brother to traveling adventurers

Bonds: Attractive, Job, Poor, Family, Debt. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Theodoric Coombs, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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