Ralf Barney, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has done his best to style his white hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He works hard and plays hard.
History: He was raised in a desert tribe. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants revenge against gnolls; and wants to open a new tavern
Flaws: Hedonist. Bonds: Job, Nature, Has a crush, Enemies. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Law, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His auburn hair is heavily combed to the right. His eyes, though not visible through his cowl, are gray.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Richard was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Mason job and began his own company from there.
Motivation: A strong sense of loyalty to Human people; and money/treasure
Ideals: Philantrophist. Flaws: Emotional, Racist. Bonds: Rich, Attractive, Job. Occupation: Mason
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: Cloth of gold vestments (80 gp). A small bag of saffron. (90 gp). Silver comb with moonstones (700 gp).
Wymar Brady, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His auburn hair is slicked back into a classic pompadour. He has gleaming, smiling blue eyes.
Personality: Eccentric and domineering, Wymar will drive conversation. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the east to a Stableman, Wymar learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Extrovert, Fighting. Bonds: Job, Slave, Adventurer. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Hematite (11 gp). Rose (20 gp). Jade (160 gp). Blue sapphire (800 gp).
Patrick Cromwell, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. His brown hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Patrick's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His religion dominates his actions.
Ideals: Impeccable. Flaws: Insomniac. Bonds: Religious, Adventurer. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Geoffrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. He has done his best to style his blonde hair to look like a famous performer. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Gifted from a young age, Geoffrey studied abroad. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Family, Job. Occupation: Bricklayer
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
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