Roger Cromwell, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has the majority of his body covered in plate. He keeps his red hair in a pixie cut. He has several tiny aquamarine earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Flaws: Shy, Fearful. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 9 (-1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Giant
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1200 gp. Amethyst (120 gp). Sardonyx (30 gp). Deep blue spinel (600 gp). Lapis lazuli (12 gp).
Richard Tyndall, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. He keeps his golden hair in a pixie cut. This green eyed northerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to get laid
Ideals: Philantrophist. Flaws: Secretive, Insane. Bonds: Attractive, Poor, Mentor. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 90 pp. Tiger eye turquoise (11 gp). Zircon (30 gp). Lapis lazuli (11 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Hamilton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a black costume with the symbols of the sun god on his torso, marred by sweets. His blonde hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the north, but his parents moved at a very young age to the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hunter took refuge in the large cave and found the beat up dagger and armor he uses now. He has dedicated himself to building a better trade route.
Motivation: He is currently in port desperately looking for someone to get him out; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature, Slave. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 100 gp.
Hunter Abram, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear grey tank tops with black pants. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: To get a good night's sleep; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Justice, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Junk Dealer
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp.
Lance Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His tied-back hair is red. He wears an eyepatch.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Terse. Bonds: Poor, Family, Mentor. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2000 cp.
Shout outs: Stacey, Adam Fowler, Dragons With Jetpacks, Kingyo Senpai, Warren Clarida, Luke P, David Schraff, Rachel Anderson, Serafina Moon, Trev909, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, R., Vincent Drone, thea musing, Brian Nunziato, Robert Skadsem, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, JollyGamer, Burlyfighter, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Robert Rich, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Christopher Allbritton, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, XMrMonkyx ., Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Dalton Elliott, Connor, Daniel Edwards, Zealot23, Shane Andrews, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Appreciate Witch of Life, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee
Their contribution stands as a beacon of hope for all adventurers!

