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NPC Generator

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Advanced [show]


Guy Oakley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his whip. His right hand appears badly burned and disfigured. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the west. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Mayor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent father.

Ideals: Pacifist, Artistic. Bonds: Family. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Guy Oakley, Male Human Expert 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)16 (+3) 15 (+2)18 (+4)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Conrad Wakefield, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He wears a broad hat to cover his moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Optimist, Gifted. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Conrad Wakefield, Male Human Fighter 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Insight +5, Performance +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Charles Law, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His red hair is styled in orderly dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: He was born to loving parents in a slum to the north. A gifted student he started as a Body Guard, but he got bored and became a Sailor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants revenge against illithids; and to reunite with his old friends

Ideals: Justice. Flaws: Racist. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Sailor

Voice: French accent

Attributes [hide]

Charles Law, Male Human Sorcerer 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 6000 sp.


Social Check DCs


Gilbert Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright auburn hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: Gilbert was born with his mother's beautiful face. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Gilbert Nibley, Male Human Fighter 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 12 (+1)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky tan painted plate armor. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Mercenary and found it very stressful. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he seems to be bored by most things

Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Military, Job. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Guy Wedgwood, Male Human Druid 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. Amber (80 gp). Azurite (12 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs

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