Bertram Bradly, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He has done his best to style his white hair to look like a famous performer. His fierce hazel eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new soapmaker responsibilities is difficult
Ideals: Joker, Philantrophist, Impeccable. Flaws: Mundane. Bonds: Poor, Job. Occupation: Soapmaker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp). Gold and topaz bottle stopper cork (1200 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item.
Adelard Colby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his long black hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.
History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in trident use. Days after completing his studies, news broke out that his hometown was attacked by giants. Adelard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud; and revenge
Ideals: Athletic, Gifted, Fighting. Flaws: Shy. Bonds: Enemies. Occupation: Tailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Reynard Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a brown collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His red hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He misses his home and complains about the freezing weather, even in summer.
History: The child of a Interpreter, who enjoyed hunting, Reynard was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 14 years.
Motivation: Money/treasure.
Ideals: Philantrophist. Bonds: Rich, Immigrant, Nature, Job. Occupation: Herbalist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Kyle Clifford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems, and his gloved hand is found clutching a scythe. He has done his best to style his blonde hair to look like a famous performer. His green eyes dart from person to person to random spaces in the air.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the south. His childhood dream was to be a Guard, but he was a colossal failure. He has worked as a Mercenary like his father before him.
Motivation: To be a Guard again.
Ideals: Philantrophist. Bonds: Rich, Enemies, Immigrant, Job. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 30 pp. Blue sapphire (1400 gp). 1 Minor magic item.
Gerald Blakely, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Armorer. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet and beady.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gerald was raised in a hard working conservative environment. He worked as a nervous Armorer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Ugly, PTSD. Bonds: Job, Poor, Military. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
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