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Advanced [show]


Drogo Dryden, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He wears his blonde hair up. His green eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 7 years old his parents immigrated from the east. His father was a soldier and died while he was still young. Drogo was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Pacifist. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Drogo Dryden, Male Human Cleric 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)7 (-2) 9 (-1)15 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Don Fidget, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long silver hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and many dire rats want him driven away

Ideals: Opinionated. Bonds: Poor, Enemies, Immigrant, Family. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Don Fidget, Male Human Expert 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 10000 cp. A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Ashley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, constantly wearing a violet suit, green shirt, and black tie, and is pretty ugly. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. Adelard was born on a far northern island where he grew up under the tutelage of his mother, an expert Mercenary. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Nature, Immigrant. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Adelard Ashley, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)16 (+3) 12 (+1)10 (+0)
Skills Arcana +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gilbert Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Servant business.

History: Gilbert was born with his mother's beautiful face. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Persistence. Flaws: Greedy, Fearful. Bonds: Immigrant, Attractive. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Gilbert Kelsey, Male Human Bard 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)14 (+2) 10 (+0)8 (-1)
Skills Perception +2, Performance +1
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Simon Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is lengthy. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Simon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Fighting. Flaws: Greedy, Insane, Selfish. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Simon Cooper, Male Human Expert 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)6 (-2) 15 (+2)15 (+2)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 900 gp. Fiery yellow corundum (400 gp). Violet garnet (1600 gp). Black opal (400 gp).


Social Check DCs

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