Patrick Brownrigg, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has no hair. This blue eyed northerner is not easily forgotten.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Athletic, Artistic. Flaws: Ugly, PTSD. Bonds: Adventurer. Occupation: Sailor
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 700 gp.
Guy Bradley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a pastel feathered hat and pastel clothes. His silver hair is drawn into a tight pony tail with a card scrunchie. He has several tiny topaz earrings on each ear.
Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich southern family. A freak accident while working with his Mason father left him crippled. He has been a successful dealer in antiques buying low and selling high.
Motivation: A deep hatred of drow; and he is terrified, and will act out of fear
Ideals: Artistic, Entrepeneur. Flaws: Fearful, Disease. Bonds: Rich, Enemies. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 7
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d6+2, Ranged +0 / 2d6-3, Grapple +2
Possessions: 700 gp. 1 Simple lock. 1 Superior lock. 1 Silk rope.
Dean Deighton, Male Human [Permalink]
Personal [hide]
Description: A 6'0" eastern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is very quiet and rarely speaks above a whisper. Dean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.
Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Poor, Family. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 7000 sp.
Geoffrey Allerton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a pastel shirt with thin white vertical stripes and grey pants. His moppish auburn hair is in a traditional bowl cut. His green eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a Weaver, his mother struggled to pay the bills. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants a kiss; and to settle down with his crush
Flaws: Selfish, Antagonistic. Bonds: Family, Poor, Has a crush. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. Azurite (5 gp).
Wymar Hailey, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man wears rags and sports a simple walking cane. With a patchy golden beard and wild golden hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Wymar is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: Born in the west to a Butcher, Wymar learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Butcher. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: He desires power and/or immortality; and he feels kind of lost in life
Ideals: Athletic. Flaws: Addict, Depressed. Bonds: Poor, Adventurer, Job. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 20 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!