Anselm Peyton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. His moppish auburn hair is in a traditional bowl cut. He has hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Energy wise he seems alert and responsive.
History: Gifted from a young age, Anselm studied abroad. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wishes to resurrect an old love; and to be a sage again
Ideals: Justice, Professionalism, Gifted. Bonds: In love. Occupation: Sellsword
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Elven, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp.
Anthony Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His blonde hair is heavily combed to the right. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Courier and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Professionalism. Bonds: Attractive, Rich, Nature, Family. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp. Deep green spinel (90 gp). White opal (900 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Kirby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. He has white hair. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Human culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.
History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is a bit of a kleptomaniac; and human compassion
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Poor, Immigrant, Military. Occupation: Hunter
Voice: German accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 10 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 6 (-2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 15000 sp. Solid gold idol (500 gp). Silver ewer (40 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Richard Everly, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is unkempt and raggedy. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a small toy that he constantly fidgets with.
History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Ugly, Addict. Bonds: Poor, Nature, Religious. Occupation: Map Maker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Roger Richie, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is cut close to his head. He has a tattooed face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of dire rats once and for all.
History: He comes from a rich eastern family. He married young, but lost his spouse to dire rats. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is content; and he has money and likes to spend it
Ideals: Optimist. Flaws: Depressed, Mundane. Bonds: Enemies, Rich. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 3 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Black pearl (1000 gp). Deep green spinel (100 gp). Red spinel (100 gp). 1 Minor magic item.
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