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Advanced [show]


Guy Marlowe, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Mundane. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Guy Marlowe, Male Human Cleric 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)11 (+0) 12 (+1)15 (+2)
Skills Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Gunter Fulton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has a small bristly mustache and wavy blonde hair. His eyes are likewise violet.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. He dropped out of school before completing his studies. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined, Logical. Flaws: Racist. Bonds: Adventurer. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Gunter Fulton, Male Human Monk 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Justin Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His skin is also unnaturally pale. His blonde hair is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy and tries to find solutions quickly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Antagonistic, Lazy. Bonds: Enemies. Occupation: Dyer

Voice: German accent

Attributes [hide]

Justin Mitchell, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 13 (+1)16 (+3) 10 (+0)15 (+2)
Skills Athletics +5, Stealth -1
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Infernal
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple -1

Possessions: 200 gp. Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item.


Social Check DCs


Everard Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a large grey jacket. His hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He ran away from his former home and has been making his living as a Shipwright for the past few years.

Motivation: Expand his business; and to get a good night's sleep

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Shipwright

Voice: Strong lisp

Attributes [hide]

Everard Dumph, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 7 (-2)13 (+1)
Skills Athletics +4, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Ernest Tindall, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears silk and lounges about seductively. His hair is blonde, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Athletic, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Tindall, Male Human Druid 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)9 (-1) 14 (+2)12 (+1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp.


Social Check DCs

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