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Advanced [show]


Reynard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Insane, Antagonistic. Bonds: Rich, Attractive. Occupation: Spy

Voice: American accent

Attributes [hide]

Reynard Huxley, Male Human Commoner 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)12 (+1) 13 (+1)6 (-2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Godfrey Alton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His silver hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He seems to be bored by most things; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Family, Military. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Godfrey Alton, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 16 (+3)8 (-1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 80 pp. Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Thomas Kelsey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black hair has been sun bleached extensively. His eyes are violet and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Thomas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Kelsey, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Manfred Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black tunic with tan highlights, and long green pants that bunch up around his shoes. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Calm and collected, he is a well trained Sailor. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he would like to get married and retire

Bonds: Attractive, Job, Has a crush, Adventurer, Rich. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Manfred Heiser, Male Human Warrior 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)9 (-1) 11 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: Malachite (13 gp).


Social Check DCs


Balimaar Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of swords on his belt, each one with a opal on the hilt. His silver hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Unemployed father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Fighting, Philantrophist. Flaws: Fearful, Disease. Occupation: Ruler

Voice: Gruff and masculine

Attributes [hide]

Balimaar Brownrigg, Male Human Monk 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Intimidation +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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