Don Southey, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his dagger ready. He has shaved his head bald. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Don took refuge in the ruined castle and found the beat up dagger and armor he uses now. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Carter
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 19 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Ralf Ryland, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears long strands of emerald and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. With a patchy black beard and wild black hair. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Guard born in the past three hundred years. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. Since then, he has sought to make the best of life.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Ideals: Optimist. Bonds: Rich, Job, Attractive, Family. Occupation: Guard
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Kyle Oakley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and wishes to resurrect an old love
Ideals: Joker. Bonds: In love, Family, Immigrant, Poor. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Hunter Westcott, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is dressed in earthy colors with a white and black handkerchief worn on his right side. His whole body is exceptionally muscular. His head has been shaved. His eyes are amber and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant, Religious, Enemies. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Lance Gresham, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears yellow leather gloves, a yellow jacket, and tight pants. His red hair has been sun bleached extensively. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Spice Merchant business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Insane, Insomniac. Bonds: Job, Rich. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
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