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NPC Generator

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Advanced [show]


William Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. His auburn hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Energy wise he seems alert and responsive.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Beggar

Voice: German accent

Attributes [hide]

William Lindsay, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)15 (+2) 7 (-2)13 (+1)
Skills Persuasion +4, Religion +5
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 90 pp. Chrysoberyl (160 gp). 1 Darkwood Shield. 1 Darkwood Shield. 1 Full Plate.


Social Check DCs


Theobald Bradford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He wears a colorful flower in his white hair. His fierce green eyes like to dwell on things.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He's looking for his big break.

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Bradford, Male Human Commoner 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Tim Snape, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a feathered hat to cover his moderate length black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Since then, he has sought to make the best of life.

Motivation: Money/treasure.

Ideals: Artistic, Optimist. Flaws: Impulsive, Racist. Bonds: Rich. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Tim Snape, Male Human Wizard 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 7 (-2)16 (+3)
Skills Insight +0, Performance +5
Senses Passive Perception 8
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ralf Kimberley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He is bald on top and has large chestnut tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is almost excessively polite to everyone, even when angry. He is afraid of women and trembles around them

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Ralf Kimberley, Male Human Aristocrat 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)10 (+0) 11 (+0)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Gold and topaz bottle stopper cork (300 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Gilbert Garrick, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man likes to wear ponchos typically of a light brown in addition to tight pants. His hair is black and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Spy, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Impeccable, Fighting. Flaws: Insomniac, Ugly. Bonds: Nature, Enemies. Occupation: Navigator

Voice: Uses sign language

Attributes [hide]

Gilbert Garrick, Male Human Wizard 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Elven
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 26000 sp.


Social Check DCs

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