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NPC Generator

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Advanced [show]


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Armorer. He has wavy blonde hair. His eyes are a pleasant blue.

Personality: He likes to make people angry or surprised. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Guy Myerscough, Male Human Warrior 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)16 (+3) 16 (+3)8 (-1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Elven, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. He has a long chestnut beard with little hanging trinkets. He has several tiny emerald earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Joker, Gifted. Bonds: Rich, Religious. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Roger Ramsey, Male Human Commoner 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 7 (-2)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Randal was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To clean up the streets; and to protect his home

Ideals: Persistence. Flaws: Addict. Bonds: Guardian, Poor. Occupation: Merchant

Voice: Loud with bravado

Attributes [hide]

Randal Mitchell, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 11 (+0)10 (+0)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 100 gp. Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (180 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).


Social Check DCs


William Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes, and carries falchions. He has a black handlebar mustache and slicked back black hair. His fierce blue eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: William hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

William Clinton, Male Human Warlock 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 700 gp. Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Spice Merchant, who enjoyed hunting, Lance was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he desires power and/or immortality

Ideals: Persistence, Justice. Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Thackeray, Male Human Barbarian 7
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp.


Social Check DCs

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