Guy Myerscough, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Armorer. He has wavy blonde hair. His eyes are a pleasant blue.
Personality: He likes to make people angry or surprised. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Like his father and his sister before him, after school he went straight into learning to become a Armorer. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Terran, Elven, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp.
Roger Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. He has a long chestnut beard with little hanging trinkets. He has several tiny emerald earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: He has money and likes to spend it.
Ideals: Joker, Gifted. Bonds: Rich, Religious. Occupation: Barrister
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp.
Randal Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with blue stripes complete with hood. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy silver hair. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: Randal was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: To clean up the streets; and to protect his home
Ideals: Persistence. Flaws: Addict. Bonds: Guardian, Poor. Occupation: Merchant
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
Possessions: 100 gp. Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (180 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).
William Clinton, Male Human [Permalink]
Personal [hide]
Description: He wears a black wide-brimmed hat and black clothes, and carries falchions. He has a black handlebar mustache and slicked back black hair. His fierce blue eyes like to dwell on things.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: William hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To prove his worth to the world; and to share knowledge with the world
Ideals: Fighting, Optimist, Logical. Flaws: Impulsive. Bonds: Adventurer, Enemies. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 700 gp. Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. He wears his black hair up in a very large beehive style do. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: The child of a Spice Merchant, who enjoyed hunting, Lance was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he desires power and/or immortality
Ideals: Persistence, Justice. Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1200 gp.
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